Press Releases -> Gaming, eSports, Video Games Syndicate content

Jun 02, 2020

Long-Term Investments in Leading IP Portfolios That Reflect Nexon’s Vision for Creating and Sustaining Strong Entertainment Properties
Investments Reflect the Secular Shift from Linear to Interactive Entertainment

TOKYO -- NEXON Co., Ltd. (“Nexon”) (3659.TO), a global leader in online games, today...

May 10, 2020

TOKYO -- Today, GungHo Online Entertainment (GOE) announced that the release of their upcoming arena brawler, Ninjala, will be delayed until June 24, 2020. COVID-19 shutdowns have slowed the development process and GOE will no longer be launching the game on May 27.

May 02, 2020

Combining a larger than life 7-inch display with AI powered cameras and an extraordinary battery life that can last four days straight, Pouvoir 4 Pro becomes the latest and the most powerful addition to the Pouvoir family

Apr 24, 2020

As COVID-19 outbreak continues striking on all industries, major global supply chains are all being impacted. However, it is also driving the “Stay-at-home-economy” growth along the way; voluntarily or not, many have adopted the “Indoorsy” life style. “Online Shopping”, “Entertainments”, and “Gaming” have the most...

Mar 24, 2020

TAIPEI -- Unfortunately, the world is affected by severe infectious pneumonia (COVID-19). As of today, more than 300,000 people have been diagnosed across 167 countries worldwide, impacting the economy, trade, transportation, convention, and tourism. COMPUTEX organizers, TAITRA President & CEO, Mr. Walter Yeh,...

Feb 20, 2020

Feb 19, 2020 (China Knowledge) - Coronavirus outbreak in China has resulted in the government’s extreme measures shutting down all showrooms to reduce human interaction. In matters of days, the country’s intelligent hi-tech housing agencies rapidly adopted Virtual Reality (VR) to offer the close up and surreal...

Feb 11, 2020

PTW launches new site in Bangalore to scale to meet clients’ needs, foster employees’ quality of life, and meet evolving technology needs

SAN FRANCISCO-- PTW, the industry-leading video games and tech services outsourcer, today announced the opening of their new India flagship studio in Bangalore. PTW is a...

Jan 27, 2020

SEOUL, South Korea, Jan. 27, 2020 - Pearl Abyss today announced that Black Desert, enjoyed by 10 million users in over 150 countries, has won the title of best MMORPG of 2020 in several major countries across North America and Europe.

Germany's largest games media platform Mein-MMO selected Black Desert as...

Jan 07, 2020

CJ 4DPLEX Unveils Groundbreaking Indoor AR Platform at CES 2020

LOS ANGELES, Jan. 8, 2020 - CJ 4DPLEX, the world's leading cinema technology company, unveiled today an indoor AR platform at CES 2020, that will open new business opportunities for the gaming and entertainment industry.

Dec 26, 2019

TOKYO--(BUSINESS WIRE)--The inaugural TEPPEN World Championship 2019 has come to a close, and GungHo Online Entertainment (GOE) (TOKYO:3765)’s first champion has been crowned [Last Guardian].

In the biggest TEPPEN tournament ever, he expertly guided his [MORRIGAN AENSLAND/Temptation] and [DANTE/Devil Trigger...

Dec 20, 2019

SEOUL, South Korea, Dec. 20, 2019 /PRNewswire/ -- Ubitus Inc., the worldwide cloud gaming technology leader, and KT Corporation, the advanced telecommunication service provider in South Korea, are excited to announce their partnership in cloud gaming service today.

KT Corporation launches its gaming service...

Dec 19, 2019

Dec 18, 2019 (China Knowledge) - China’s gaming and internet giant Tencent Holdings (0700) is set to partner with U.S. technology titan Nvidia to develop and launch a cloud-based gaming service platform in China. The platform, referred to as ‘START’, will used cloud technologies to introduce various video games to...

Dec 18, 2019

VALENCIA, Spain, Dec. 19, 2019 /PRNewswire/ -- Spanish School of Interactive Digital Media ESAT has placed in the last two years more than 20 students in some of the main videogame companies in Europe and Japan, after consolidating itself as the leading European Training Center for Digital Creators.

Dec 06, 2019

ANYANG, South Korea--(BUSINESS WIRE)--BUFF STUDIO announced on December 5 that it launched My Coloring, a mobile 3D pixel art coloring book game, in 155 countries simultaneously.

Its Android and iOS versions were released at the same time so the users can download it for free on Google Play and the Apple App...

Sep 30, 2019

There’s an increasing focus on eSports in schools which will shape the education market! Tointegrate technology and to make learning more attractive to today’s students, schools establish game-based learning in classrooms. Game-based learning, or gamification, refers to the teacher’s use of video games or physical...

Sep 26, 2019

Epic Seven hosts booth to meet fans at the world-famous pop culture convention New York Comic Con 2019
Diverse display planned, featuring photo zone, cosplay team performance, exhibition space, and more
Meet and greet to be held to connect with local North American fans

SEONGNAM, South Korea--(...

Sep 02, 2019

Aug 30, 2019 (China Knowledge) - One of China’s major telecommunications company, China Unicom (0762), is set to partner with Tencent Holdings Ltd (0700) to develop and build a 5G-powered e-sports laboratory in order to better target gaming enthusiasts with the up-and-coming 5G wireless technology.


Aug 15, 2019

REDMOND, Wash.--(BUSINESS WIRE)--Some of the best Splatoon 2 and Super Smash Bros. Ultimate players are packing up their Splattershots and Smash Balls and are headed to Japan to represent North America in a global tournament. The tournament featuring competitive Nintendo Switch games kicks off on Oct. 12 at...

Aug 05, 2019

Aug 05, 2019 (China Knowledge) - Tencent Holdings (0700) is seeking for partnership in South Korea and Southeast Asia, to extend its cloud-based gaming business overseas, and it will be a primary focus for the company, said its product manager, Li Guolong.

Cloud-based games allow users to stream games...

Aug 03, 2019

As time goes by, it is the 17th year since the birth of ChinaJoy. In addition to game and animation, a simple word “Joy” in “ChinaJoy” also covers a broader and more diversified range, and all the media that can bring pleasure to people in this digital age. Enthusiasts of different interests and tastes gather at...

Jul 16, 2019

Hosting gamescom asia will catalyse development of Singapore‘s gaming industry and further enhance Singapore’s status as a choice destination for first-in-Asia cutting-edge business events

Singapore, 29 May 2019 – gamescom, the world's largest computer and video games festival, will make its Asian debut (“...